You can close the doors, but you can't open them again. However, by closing the correct doors you can force Von Glower into the furnace room where he can be destroyed. Turn right. Go forward twice. Turn left twice, and close the door.
Turn right, go forward. Turn left twice, close the door. Turn right twice, then forward twice. Turn left, close the door. Turn right, forward once. Turn left, go forward once. Turn left again, go forward once. Turn left, go forward, turn left twice, close the door. Turn left, go forward. Turn right, go forward, close the door in front of you. Turn left, go forward, turn right, go forward. Turn right, go forward three times. Turn right, go forward twice.
Save game. Go forward into the furnace room. Click on Grace. Click on the furnace door to open it. Click on the grey wolf. Get ready for Von Glower to leap. When the black wolf crosses over the furnace, click on him to push him inside.
For every half-decent game that's ever made, you can be sure that there will be a sequel to follow it. This particular one is the follow-up to Gabriel Knight, a rather excellent adventure that featured the considerable talents of Tim Curry, who provided a very convincing voice-over for the main character. If you liked the first one, you may well be looking at the screenshots here and thinking, "Oh no, they've only gone and totally ruined it with lots of crap fmv.
Well relax everyone, there are plenty of reasons to get excited about Gabriel Knight 2 Sierra don't use his name in the title anymore, they just describe it as a Gabriel Knight mystery, but here at Zone we call it what is, so there. The first thing to go under the microscope is the all-important plot, which is what made Gabriel Knight so engrossing in the first place Let's start with a brief recap of what happened in episode one, shall we?
Gabriel Knight, an unsuccessful horror writer, starts to investigate a series of killings in New Orleans which seem to be related to a local voodoo cult. After successfully passing several tests, Gabriel ends up being a Schattenjager himself. At the start of the second game, a long FMV-tastic intro shows Gabriel being approached by the parents of a young girl who has been murdered. The police stupidly come up with the wrong culprits, believing that two wolves who have just escaped from the local zoo are responsible; the villagers know better and say, "Bollocks to that, it's a bloody werewolf mate.
As he's such an accommodating chap he agrees to spend some time on the parents' farm the scene of the crime to see if he can find out what's going on.
Upon visiting the place where the girl was killed, he finds some wolf hair and a bloody great footprint in the grass. Hmm, suspicious or what? As he ponders the meaning of all this, so your adventure begins. The game is played over six chapters it comes on six cds. You mostly control Gabriel's movements; the rest of the time you control Grace, his voluptuous and tempestuous assistant at his book shop in New Orleans.
For each character you have a map showing the places you can go to; the number of locations open to you at any one time varies depending on what you've done in the game. At the beginning of chapter 1 you are in control of Gabriel. Most of this chapter is spent trying to get into the wolves enclosure at the local zoo, but none of the geezers at the zoo will let you anywhere near them. Chapter 3 sees the return of Gabriel and this is when you start to get an idea of where the whole thing's taking you.
Gabriel gets into a hunting club and discovers that the club members have a rather unusual interest: all they ever want to talk about is wolves, wolves, and more bloody wolves.
I don't want to give too much of the plot away here, suffice to say that one of the blokes at the club turns out to be a werewolf and it's up to you and Gabe to sort him out.
Poor oP Chris was in a right tizzy when he reviewed this last month. Although he'd been playing it for an absolute age he still hadn't got to some of the very far levels of the game it's a bloody big one. Now that he's played it some more and played it and played it and played it he tells us that it actually improves quite significantly as time goes on. It's not often that we look back and say that something deserves a higher score.
The game has been out for about a month now, so if you've been after a new adventure and have seen this in the shops and have thought twice about it It's bloody good, and by far the best Sierra adventure game in a long time. After the travesty that was Phantasmaboriusnoria. Open the duffel bag and pick up the letters, wallet, and dagger that are in it. Walk over to the desk; click on the newspaper to read it.
Take the car keys from the hook next to the door. Click on the note on the wall to read it. Read the letters in your inventory. Now write a letter to Grace using the stationary on the desk. Move outside then go right, to the edge of the forest. Click on the ground and pick up the hairs. Investigate the ground beside the water trough to find a paw print.
Enter the barn, pick up the cement and use it to make a cast of the paw print. Return and get the cast. Use the car keys on the car to drive to Thalkirchen. Look at the wolf sign. Click on the wolves, then grill the zoo worker for information. Go left and talk to Klingmann to find out all he knows. Return to Lochham farm. You must now use the tape controls to make up a new tape containing Klingmann's voice saying; "Thomas? Herr Doktor Klingmann here.
Show our wolves to Mr Knight. Click on any blank tape, then click on the 'Load B' button. Click on the 'splice' button. Now select the words you need from the Klingmann speeches. Click on the 'transfer' button, then exit the tape recorder. Return to the zoo. Search Klingmann's coat and you'll find a receipt. Select the Klingmann splice tape from your inventory and click it on the walkie-talkie which is laying on the desk.
Go to the wolf pen and speak with Thomas. Click on the wolfs tag. Return to the farm. Examine Klingmann's receipt, then use it on the mirror to get a new address. Take the car to Marienplatz. Move left, then enter the doorway on the left, and go into Ubergrau's office. Talk to him on every subject and then leave. Take the underground train to the University.
Use both the wolf hair from the farm and the wolf hair from the zoo on the lab technician. Finally, give him the paw print cast; when you try to leave you'll be given an evidence report. Return to Marienplatz, then go right. Move to the end of the street then turn the corner onto Dienerstrasse.
There is a post office on the right-hand side of the street. Use your letter to Grace on the post office door. Move up the street and find the Hunt Club number '54'. Tell the receptionist that you're an avid hunter. Go back to Ubergrau's office and ask him for the family papers. While Ubergrau is searching for the documents take the underground train to Prinzregentplatz and waste your time talking to a bad-tempered policeman. Return to Ubergrau's office and pick up the papers, which should be ready for you.
Walk again to the Hunt Club and claim that you are from a prominent German family. Use the family papers on Xavier. One day, a group of peasants approach the castle, and the elder tells you about a terrible death of a little girl, who was killed by a vicious wolf. Suspecting the wolf could be a supernatural creature, the peasant asks you, the Schattenjaeger, to purge the evil. The investigation brings Gabriel and his assistant Grace Nakimura to the mysterious Hunter Society and to Bavaria's dark past.
The Beast Within utilizes a cast of live actors and full-motion video technology: the actors are filmed over photorealistic images of Munich and its surroundings, and nearly every interaction with the environment leads to a FMV sequence. However, unlike most interactive movies that were popular in this era, The Beast Within is a full-fledged adventure game, with a lot of dialogues, detective work to do, and puzzles to solve.
Unlike the first game, it is entirely controlled through point-and-click actions. All the icons have been replaced by a single cursor. How to run this game on modern Windows PC? Contact: , done in 0. For the CD version. This patch addresses chapter 4 memory problems. It also addresses the error 99 gotten when changing CDs and the chapter 6 Lockup when taking the holy water.
See the Before and After examples. For more information, see the included Read Me file. Required files for complete installation to hard drive. Intended for manual full hard drive installation. Browse all games. More GOG. GOG Galaxy. Join the team. Game technical issues. Orders and payments. Account and website. Community wishlist.
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