Port blacksand pdf


















My ma bought me my first ever Fighting Fantasy gamebook in , right in that period when I was reading adult horror. It was House of Hell, by Steve Jackson, and I think it was an attempt by my ma to move me towards something more appropriate but still in keeping with my interests.

It was a book, it was scary, but it was also a game. It also allowed me to make maps, which is something else my ma knew I enjoyed doing. Some of my younger readers might be surprised to learn that computer gamers from three decades ago used to make pencil and paper maps of their favourite games, to help them to navigate. Yes, back then, game worlds weren't always structured in a straight line. Back then you could get lost. House of Hell was a revelation. I had no idea that a story could be a game, or that a game could tell that kind of story.

I was fascinated by the fact that I kept dying at the end. I'd read and re-read, fight the same monsters over and over, take different routes — always, I'd die. Never had I felt dice carry so much weight. My pocket money didn't quite cover the amount of Fighting Fantasy books I wanted. I was hammering through those things. My ma removed them from the pocket money equation entirely. She'd buy me them.

If I read them, beat them I'd occasionally have to lie about beating them , she'd get me another. I've said this before, but City of Thieves changed my life. Stephen King novels sparked my love of dialogue, but it was City of Thieves that made me fall in love with the world-building aspect of writing. I mapped Port Blacksand and wrote little backstories for the characters who lived there. I would go to sleep at night and dream about the place. I'd bore my ma with my adventures there. She'd listen.

She'd always listen. I distinctly remember reading City of Thieves on a beautiful summer's day in Glasgow. In the morning, in my childhood home, the sunshine would hit the back of the house. So a day in the sunshine would have you start out back. I'd arrive in Port Blacksand in the early morning, in my back garden. Lying on the grass. My ma would be at the kitchen window, keeping an eye on me.

I can see her standing there right now. The Spartans are not done with Minoa, but The legend continues! The war for Minoa begins this night and our heroes cannot avoid it. They will have to aid in the defense of Intended for teens Follow the young queen of Madagascar from a young age to the day she contends with the formidable colonial powers threatening her country. This is A mythical tale of the decedents of the Orisha gods in west Africa. Watch as they fight to preserve the ways of their forbearers.

The story follows a boy named Andika in an alternate version of Malaysian history. Magic, culture, and bravery collide in this epic tale. A new Limited Print Series The story of Ineola is an interesting one. A young black woman trained in the martial arts since she was ten, trouble Normalcy becomes a fleeting but Ranir begins his rule well by allowing Liel tribesmen to integrate into the towns as citizens.

Dozens of families agree and move into Salamonis especially but are faced with prejudice and scorn. Most Liel are forced to live in squalid camps outside the walls and are not given the same rights as other citizens. In the Salamon rail road is extended to reach Salamonis itself. Trade increases with Dun-e-Dor and Shae as a result. In Dwarven troops from Dun-e-Dor are sent to Salamonis to help with the increasing Liel problem.

The garrison increases steadily over the coming years. Count Efferlacke receives gifts from Dun-e-Dor in the form of spellbooks and magical equipment for his laboratory. General Thorik Mithraleye, a Dwarven nobleman and secretly a high-ranking officer in the Capitavirate had been bribing the count with gifts while slowly moving his own troops into the city disguised as Dun-e-Dor mercenaries and passing bills to the distracted Count for him to sign, gradually giving away control of the city to the Capitavirate.

When General Mithraleye announced his allegiance in the summer of and marched his troops to the Palace and Fortress, Count Efferlacke was unable to do anything to stop the Capitavirate reclaiming Salamonis. Capitavirate warships sailed into the harbour, blowing pirate blockades out of the water and more troops arrived via the rail road. Count Efferlacke and his only child Zalina disappear during the confusion and are never found, presumably assassinated by the Capitavirate. During the winter of , tensions had grown so high amongst the citizens of Salamonis, fuelled by the sudden harsh regime of the Capitavirate and a surge in gang warfare in the back alleys that a series of riots broke out.

Entire blocks were burned and many lost their lives in the chaos. Even the great dragon Silvanus the Wise helped in the fight, killing Mithraleye himself. Eventually the oppression was ended and Capitavirate troops once again were forced to flee Salamon, this time to their new colony of Tor Acarne, many miles east of Salamonis.

During the population of Salamonis began to surge. To cope with the growing number of citizens, Silvanus orders the town walls to be extended north and south, creating new districts of the city. By the situation in Salamon had stabilised and the last remaining Capitavirate troops were driven from the land. Silvanus, who had taken temporary stewardship of the city called an election.

Links were formed with the new city of Menephene in the Diamondstar Mountains and Liel living in the slums were granted full citizenship within the city.

The Cathedral of the Great Wheel was constructed to honour the huge variety of religions and beliefs within the city and a new religion in itself was created. The new districts of Salamonis are completed by the end of , creating lots of new houses for the influx of people fleeing catastrophe in Valonia and the large number of Liel who were re-homed in apartment blocks after the slums were torn down.

Tensions rise between Menephene and Salamon as the underground nation continues to expand onto the surface. In Salamonis defends itself against a surprise attack from an army of undead from the southern deserts, earning plaudits for the Salamon Army 1st Company. Magical phenomena are blamed and a group of heroes are praised for their help in defeating the rotten menace. The leader of the undead, a mummy named Vestrilar is still at large.

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